It looks like 2008 is shaping up to be the year for Indie Game Developers. Here are a list of new innovations that have come out this year announced just at GDC:
- Microsoft has thrown in its bid for RIA king with new
Silverlight 2.0 functionality including sockets which opens the door wide open for multiplayer games. This puts Adobe Flash in serious competition mode, but opens the door wide open for Indie Internet game developers. Plus, it doesn't hurt that Silverlight 1.0 is free and 2.0 will be free once they start packaging it in Visual Studio Express.
- Of course, there is no discounting Microsoft's announcement to open the floodgates for
indie created content on Xbox Live through XNA. This just cuts out the middle man for console-based game production and lets indies battle it out on the mass market.
-
Adobe Director 11 was just announced which features even stronger features for 3D game programming, including using Direct X 9 - which will dramatically increase the performance and viability of using Director for game development - all for $1000 bucks. This also includes cross portability with Flash components.
-
Adobe AIR 1.0 now allows Flash Developers to directly create games and rich media and places it on the Desktop. So even smaller Flash games can now make it as faster performing executables running on the desk top.
- This doesn't include other Indie game development platforms.
Adventure Game Studio (AGS) has made a significant leap to .NET in its latest iteration along with hardware acceleration. Some awesome indie games that have been published under it just in 2007 alone, including "
The Art of Theft" by Ben "Yahtzee" Croshaw of "
Zero Publication" fame.
This is looking like an awesome year for the indie game developer.